How many hours do the authors think are needed to acquire these skills? We've tried very hard to fit Software Carpentry into 25 hours of lecture and 50-100 hours of practical work because we recognize that every one of those hours is time students aren't spending doing science.
Shouldn't testing be in the top 10? Or the top 5, or 3? These days, I care a lot more about how (and how well) someone tests than I do about their mastery of any particular programming language.
Originally posted 2009-12-27 by Greg Wilson in Content, Noticed, Opinion.